Spellcasting. The Peeliad is a 5-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 12, +4 to hit with spell attacks). The Peeliad has following spells prepared:
1st level (3 slots): Dectect poision and diseses, purify food and drink, Goodberry 2nd level (2 slots): Calm emotions, locate animals and plants 3rd level (2 slots): create food and water, plant growth, speak with plants
Hide. The peeliad folds up to resembale a massive cavendish banana
Action Melee Attack. Slam: +4 to hit, reach 5 ft., 1 target. Hit: 5 (4d6 + 3) Bludgoning damage.
Action Ranged Attack. Banana blast: +5 to hit, range 50 ft., 1 target. Hit: 5 (2d8 + 4) Bludgeoning damage.
Action Melee Attack. Bite: +4 to hit, range 5 ft. 1 target. Hit: 8 (4d4 + 4) and the target is grappeled
Shrink. The peeliad transforms into its small form.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Peeliad is a banana like creature that walks on its peels and has fangs
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments