Large Monstrosity, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 142 (15d10 + 64)
Speed 40 ft., Fly 60 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +7, CON +7
Skills Perception +5
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Brute. A melee weapon deals one extra die of its damage when the manticore hits with it (included in the attack).

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. It can replace one of these attacks with a use of Roar.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. If the manticore moved at least 20 feet straight toward the target and the target is Huge or smaller, it must succeed on a DC 15 Strenght saving throw or be knocked prone.

Tail Spike. Ranged Weapon Attack: +6 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 3 (1d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw, or be poisoned for 1 minute. A poisoned creature can repeat it's saving throw at the end of each of it's turns. If the saving throw is failed by 5 or more, the creature is also paralyzed while poisoned in this way.

Roar. Wisdom Saving Throw : DC 14, one creature within 30 feet. Failure : The target has the Frightened condition until the start of the manticore's next turn.

Description

A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range. An alpha manticore is usually an older specimen, it's tail spikes now coated in potent poison, it has the life-experience needed to make it a smarter and more dangerous foe, bullying younger members into serving it and forming deadly packs that can even sometime ally with other malevolent forces.

Larger and stronger manticores will bully their ways to the top of the hierarchy, commanding a possy of up to a dozen of manticores, and even other evil aligned creatures, to bring them food, eating before all others and making them fight each other for the scraps.

DCR 6 - OCR 6

Flies but remains within 50 feet of target, so it can rush them down if they become paralized.

Round 1, 2 & 3 : Multiattack in melee or at range

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2024 3:43:14 PM
25
5
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Habitat: ArcticCoastalGrasslandHillMountain

_Lucanoptek_

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