Medium Humanoid (Any), Any Alignment
Armor Class 16 (studded leather)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +2, CON +5
Skills Acrobatics +5, Arcana +5, Perception +3, Stealth +5, Survival +4
Senses Passive Perception 13
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Arcane Shot (2/Short or Long Rest). Once per turn, when the arcane archer fires an arrow, it can choose to apply one of the following Arcane Shot options to that arrow. The arcane archer decides to use the option when the arrow hits, unless the option doesn’t involve an attack roll.

  • Grasping Arrow. When this arrow strikes its target, poisonous brambles wrap around it. The creature hit by the arrow takes an extra 7 (2d6) poison damage, its speed is reduced by 10 feet, and it takes 7 (2d6) slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful DC 13 Strength (Athletics) check. Otherwise, the brambles last for 1 minute or until you use this option again.

  • Shadow Arrow. The creature hit by the arrow takes an extra 7 (2d6) psychic damage, and it must succeed on a DC 13 Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn.

Archery. The arcane archer adds a +2 bonus to attack rolls it makes with ranged weapons (included in the attacks).

Action Surge (1/Short or Long Rest). The arcane archer can take one additional action on it's turn.

Spellcasting. The arcane archer's casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will : Prestidigitation

Actions

Multiattack. The arcane archer makes two Shortsword or Longbow attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 3) piercing damage.

Bonus Actions

Second Wind (1/Short or Long Rest). The arcane archer regains 10 (1d10 + 5) hit points.

Description

An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of their most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.

DCR 1 - OCR 5

Round : 1,2 & 3 : Multiattack : Longbow x2 + grasping arrows, may use Action Surge if available

_Lucanoptek_

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