Armor Class
14
natural armor
Hit Points
5
(2d4 + 1)
Speed
10 ft., Burrow 5 ft.
STR
6
(-2)
DEX
13
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
DEX +3, CHA +3
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Fire
Condition Immunities
Charmed
Senses
Passive Perception 10
Languages
Draconic
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Nestle: This creature can, as an action, burrow into a being's hair, provided it is already on said being, giving itself a +2 bonus to its AC.
Loyal Heart: this creature has advantage against mind control effects and cannot be charmed.
Actions
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1 piercing damage and 1 poison damage. Cannot be used until the being this serpent is sitting on reaches level 20.
Spit: RangedWeapon Attack: +3 to hit, range 5/10 ft., 1 target. Hit: 0 damage but target is confused where the spit came from
Description
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