Bonus Proficiencies. Andir is proficient with simple weapons and light armor.
Spellcasting. Andir's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has following Wizard spells prepared:
Cantrips (at will): light, ray of frost
1st level (2 slots): thunderwave, longstrider
Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Description
Despite his aptitude for magic and his parents' being wizards themselves, Andir completed his apprenticeship and chose not to immediately seek out other Mages of High Sorcery. Instead, he took to the life of an adventuring wizard, seeking to see the world and what magic exists beyond dusty tomes. Although his travels have only just begun, Andir knows that one day his road will lead him to the Tower of High Sorcery at Wayreth, where he hopes to be tested and learn what his future holds.
Previous Versions
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10/7/2024 7:17:16 PM
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3
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0
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lvl.1
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Coming Soon
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10/27/2024 7:58:09 PM
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5
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1
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lvl. 2
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Coming Soon
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