Large Aberration (Elemental), Chaotic Evil
Armor Class 24 Natural
Hit Points 1350 (1000d20 + 500)
Speed
STR
24 (+7)
DEX
24 (+7)
CON
24 (+7)
INT
24 (+7)
WIS
24 (+7)
CHA
24 (+7)
Saving Throws STR +16, DEX +16, CON +16, INT +16, WIS +16, CHA +16
Damage Vulnerabilities Bludgeoning
Damage Immunities Bludgeoning damage from falling
Senses Passive Perception 20
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Psyionic Combaten: After landing a attack with a Melee Weapon you roll a 1d4 for a random effect:

1 - Blast: deal 1d8 psychic dmg                                                                                                    2 - Stand: The hit creature may only move 5ft. in his next turn, when failing a 16 wis throw                                                                                                                                                 3 - shove: the creature will be shoved 15ft. after failing a 16str. throw                               4 - Desrupt: There must be a second concentration saving throw if held

Spellcasting:

Mindblast [Mindflayer]

Psyonic outburst: Shoots out a wave of psyonic energy dealing 3d8 Psychic dmg and when a wis. Save of 16 is failed the target flees 15feet (wont trigger attacks)

Plane shift: Fogprison, after failing the Cha save of 16 u are sent into the Fogprison for up to 5 Rounds if not earlier due to freeing yourself by succeeding the wis. check of 16

Psyonic Blast: shoots out 4 Blast of psyonic energy at one or multiple targets blast dmg 1d10

 

Actions

Psyonic Presence: Vha'lak is immune to any physical dmg while the Aura is up / when the Aura is removed this changes to Elemental immunity.

Weapontype used Halberd:

Action Melee Attack. Impale: Implate the Target and Deal piercing weapon dmg + prof + str and 1d8 psychic dmg

Sweep: Deal 1d4 slashing dmg and get the Target on the ground [Save 16str]

Strike: Slash the Target dealing weapon dmg + prof + str. and 1d8 psychic dmg

Action Ranged Attack. Blast: shoot out a single ray of psyonic energy at a target dealing 1d8 Psychic dmg

Bonus Actions

None yet

Reactions

Foglike (reaction): once per round Vha'lak can disappear into a cloud of Fog and reaper in an unoccupied space in 15 feet of his choosing

Legendary Actions

Legendary Action: [Join Me] A Random legendary Fighter of your choice [in my campaign for example are 5] will join your fight, cant be more than one can be cast up to 5 times [1d6(6=Reroll)]

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Hey this is just a test and maybe some kind of feedback?

This is Vha'lak my Homebrew BBEG in my Campaign

In my story he is an [Eochid: some kind of Elemental] They are made of Meteoric stone and can harbor some very strong elemental powers, when they are created my sheer will in his case he adepted the psychic powers. With this he dominates the lands and covers the land in a thick fog to devestate the minds of all mortals

He has chosen 5 champions to Fight his battles until you Reach him:

If requested i can post them here name wise

Lair and Lair Actions

The Brink of Godhood: [Portal room to a Plane of gods] [i know edgy] None yet

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

DndDudeWithnoBrain

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