Medium Monstrosity, Chaotic Neutral
Armor Class 20 [Bane of The Gods, Natural Armor]
Hit Points 160 (30d10)
Speed 35 ft.
STR
23 (+6)
DEX
24 (+7)
CON
14 (+2)
INT
26 (+8)
WIS
25 (+7)
CHA
20 (+5)
Saving Throws DEX +15, INT +16, WIS +15
Skills Arcana +15, History +16, Medicine +15, Nature +15
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 ft., Darkvision 120 ft., Tremorsense 30 ft., Truesight 50 ft., Passive Perception 25
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Slimey Interference. Stroth gains an advantage against any spells that are directed at her. Any attacks that are nonmagical pass through her as if she is incorporeal.

Perfection. All of Stroth's weaponry is considered magical. It still retains any properties even under the effects of dispel magic but not under the effects of antimagic field.

Bound to Me. Stroth's weaponry cannot be forcibly removed or disarmed from her being. If someone tries, it reappears back in her hand. 

Botanist. Stroth can summon plant life within a 20 ft radius of her spot. These plants can be used to heal and, when used, the target of the plant gains 12 or (2d6) Hit Points. This ability can be used 3 times per day. After that, she can still grow the plants, but they do not retain their healing factor.

Intelligence is Key. On any saves or checks that require Stroth to use INT, she gains advantage.

Rebirth Cycle. When Stroth dies, she is sent to another body. The next body is one randomly determined and is one a random plane of existence. 

 

Serum of Life. Once per day, Stroth must inject herself with a serum deemed 'Blight Serum'. If she does not inject herself, she gains disadvantage on all attacks, spells, checks, saves, and death saving throws. If she continues to not inject herself with the serum, she will die after 5 days. 

 

"Armor crafted from hand to resist even the most destructive damage. Metal forged in the blood of gods to protect her from them."

Bane of the Gods. +10 to Armor Class. The DEX ability no longer has any effect on the Armor Class when armor is donned.

 

"A book, bound with an obsidian cover, its corners capped with infernal steel. Its pages are made of black paper with white arcane sigils, hellish glyphs, and celestial symbols painted across each page. This is a book that someone worked hard on but at a cost."

Spells of a Twisted Mind. Stroth is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 24, +15 to hit with spell attacks).

Stroth can cast investiture of flame and blight at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, friends, infestation, mind sliver, true strike.

1st level (10 slots): cause fear, detect magic, hellish rebuke, shield*

2nd level (9 slots): crown of madness, darkness, mind spike

3rd level (8 slots): counterspell, dispel magic, enemies abound

4th level (7 slots): dimension door, shadow of moil, elemental bane

5th level (6 slots): enervation, far step, negative energy flood

6th level (5 slost): mental prison, eyebite

7th level (3 slots): teleport

8th level (2 slots): mind blank*, feeblemind

9th level (1 slot): time stop

*Stroth casts these spells on herself before combat.

Actions

"A cane, formed from black glass with little cubic growths across its length, designed for leaving its target's shattered."

Cane of Blackwood. Melee Weapon Attack: +15 to hit, reach 5 ft. one target. Hit: 40 (4d10) psychic damage and 25 (3d8) blugeoning damage. 

 

"Fingernails laced with the glyphs of Hell, designed for burning pain to be raked across the flesh of its victims."

Hell's Claws. Melee Weapon Attack: +12 to hit, reach 5 ft. one target. Hit: 15 (2d10) slashing damage and 10 (1d10) fire damage.

 

"Blades made of a black metal alloy that are shaped like needles. They always find the hearts of their victims."

Heartblades. Ranged Weapon Attack: +10 to hit, range 20/60 ft. multiple targets. Hit: 10 (1d10) necrotic damage. 

 

"Holy fire is something that not even the devil can dodge..."

Burning Trail. Ranged Spell Attack: +16 to hit, range 20/60 ft. one target. Hit: 25 (2d12) radiant damage. If this attack hits, the target takes the same amount of damage each turn until remove curse is used on target. 

Reactions

Crazy? I was Crazy Once!  When in 10 ft of an Ally, Stroth can interpose between them and the attacker. Any damage that is dealt to her is doubled during this time. 

Description

We are all brought forth out of darkness
Into this world
Through blood and through pain
And deep in our bones
The old songs are waking
So sing them with voices of thunder and rain

 

She was originally a he. 

Stroth Alexander Blackwood was born to a drunken father and an emotionally blank mother. He was the middle of five siblings who were birthed in the heart of Scotland. He often ran from home and spent nights on the streets to simply escape the hell that was home life. His father refused to pay for tuition for his children so Stroth snuck into lectures at a local schoolhouse to gain something. Once he was able to read and write, he began to go to the local library to study more, gaining a hunger for knowledge. After he read every book in the town, he began to sneak into the local college classes and learn from them.

He snuck his papers into his house to complete them but was caught by his father who beat him so badly that he damaged Stroth's frontal lobe, leaving him unable to tell the difference between right and wrong. Deciding that enough was enough, Stroth stumbled out of his house with nothing but the clothes on his back and ended up in a ditch.

His best friend, a half-elfen boy named Henry, helped him out during this rough patch, giving him someplace to live. Eventually, Stroth enrolled at a prestigious college where he earned top marks but still his hunger for knowledge grew like a sickness and he traveled far and wide to gather every last detail about everything. 

When he turned 25, he ended up in a tavern where he met a female Goblin. The two became best of friends after she stole from him constantly. She helped him with his work in creating a plant life that could take out whole cities and infect the population with a mind-controlling substance. He grew close to her, seeing her as his own friend in the dark world he was a part of. He would often disappear to test her only to show up days later with her clinging on to him and yelling at him for leaving her alone. He knew he could trust so he was vulnerable to her and only her. 

However, along the way, he had a one-sided relationship with a man by the name of Sik, an Astral Elf with long white hair. They dated for a few months but Sik soon found out about Stroth's plans to kill off the gods and he stabbed Stroth in the throat. Stroth died on the floor of his cabin, twitching. He closed his eyes and suddenly, when opening them, he was back in another world, his body now different. It was a woman's body with long blonde hair and a lithe frame. Gender was never a thing to him so he didn't care in the slightest whether it was female or male, only enjoying his luck that he was able to continue his work. 

Stroth continued her work with the plant she deemed 'The Blight' and tested it out on several small communities. She was going to test it out on a small tavern settlement but was thwarted by a superhero and a ferret creature. She became stuck on their plane due to a curse on her plants by the ferret thing. She cursed her luck but at least the people here were amusing, afraid of her life and everyone else. 

 

 

Stroth stands 5'10 with an hourglass body. Her skin was alight peach, bordering on sickly pale. Her hair is a long, platinum blonde with a slight wavy texture. She has two sets of eyes, the lower remaining closed unless she is mad. The irises are colored bright orange with black flecks towards the center and the pupil is slitted like a cat. 

She wears a white dress shirt that is tailored to her form, a black suit vest with black buttons, and a long, light brown lapel trenchcoat. She is also fitted in a pair of black dress slacks with an alchemist's leather belt, pouches adorning the hips, with a metal buckle made from bronze. Her feet are clad in a pair of black socks and brown, laced up combat boots. 

Monster Tags: monstrosity

WendigoOfLore

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