Large Giant, Chaotic Neutral
AC 11 (thick apron)    Initiative +1 (11)
HP 59 (7d10 + 21)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 8 −1 −1
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 7 −2 −2
CHA 7 −2 −2
Skills Sleight of Hand +1
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)
Traits

Fear of Dogs. Clonker is terrified of dogs and other canines. He is automatically frightened os such creatures.

Simple Minded. Clonker is easily amazed. If there are any distracting illusions, performances, toys, or sometimes just shiny objects within 30 feet, Clonker must succeed on a DC 10 Wisdom saving throw or be incapacitated until the end of his next turn. If he succeeds, he is immune to being incapacitated by the same source for 24 hours.

Actions

Rolling Pin. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) bludgeoning damage.

Toss. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage and the target must make a DC 14 Strength saving throw or be thrown 15 feet away from Clonker and be knocked prone. If the target succeeds the throw, they take half damage and are pushed back but are not knocked prone.

Monster Tags: NPC

Habitat: Forest

InquisitorVenom

Comments

Posts Quoted:
Reply
Clear All Quotes