| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 8 | −1 | −1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 7 | −2 | −2 |
| CHA | 7 | −2 | −2 |
Fear of Dogs. Clonker is terrified of dogs and other canines. He is automatically frightened os such creatures.
Simple Minded. Clonker is easily amazed. If there are any distracting illusions, performances, toys, or sometimes just shiny objects within 30 feet, Clonker must succeed on a DC 10 Wisdom saving throw or be incapacitated until the end of his next turn. If he succeeds, he is immune to being incapacitated by the same source for 24 hours.
Rolling Pin. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) bludgeoning damage.
Toss. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage and the target must make a DC 14 Strength saving throw or be thrown 15 feet away from Clonker and be knocked prone. If the target succeeds the throw, they take half damage and are pushed back but are not knocked prone.
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