Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
War Caster. The sorcerer can cast spells with somatic and/or material components using it's weapon as an arcane focus.
Sorcery Points. The sorcerer has 9 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
Quickened: When Casting a Spell that has a Casting Time of 1 action, it can spend 2 sorcery points to change the Casting Time to 1 Bonus Action for this casting.
Twinned: When Casting a Spell that Targets only one creature and doesn’t have a range of self, it can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
Spellcasting. The sorcerer is an 9th-level spellcaster. It's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following sorcerer spells prepared:
Cantrips (at will): shocking grasp, fire bolt, mage hand, minor illusion
1st level (4 slots): burning hands, expeditious retreat, mage armor, shield
2nd level (3 slots): blindness/deafness, suggestion
3rd level (3 slots): fear, lightning bolt, counterspell
4th level (3 slots): storm sphere, greater invisibility
5th level (1 slot): synaptic static
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Description
The bugbear sorcerer general is a cunning and deadly arcane wielder. It favors fighting from the shadows with improved invisibility, incapacitating multiple foes with twin spells, and blasting enemies with massive lightning strikes.
(The bugbear sorcerer general has been adapted from Wyrmlord Koth in Red Hand of Doom page 114).
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