Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.
Multi-Elemental Aura (Recharge 5–6). Brymkalla exudes an aura that fluctuates between fire, cold, and lightning. At the start of each of her turns, each creature within 20 feet of her must make a DC 21 Constitution saving throw, taking 21 (6d6) damage of a random type (fire, cold, or lightning) on a failed save, or half as much damage on a successful one.
Soul Devourer. When Brymkalla reduces a creature to 0 hit points, she can steal their soul. The creature must succeed on a DC 21 Charisma saving throw or be slain instantly, and Brymkalla gains 50 temporary hit points. The slain creature's soul is trapped in Brymkalla’s gemstone heart until released by a wish spell or similar magic. A creature whose soul has been devoured cannot be resurrected by any means short of divine intervention.
Mythic Resistance (Mythic Trait). If Brymkalla is reduced to 0 hit points, she regains 200 hit points. Additionally, she can cast soul cage (without using material components) as a reaction when this occurs, using it to manipulate any devoured souls for her benefit.
Multiattack. Brymkalla makes three attacks: one with her bite and two with her claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (3d10 + 8) piercing damage plus 14 (4d6) acid damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 8) bludgeoning damage.
Elemental Breath (Recharge 5-6). Brymkalla breathes a storm of elemental power in a 90-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 77 (22d6) damage. Roll 1d4 to determine the damage type:
- Fire
- Cold
- Lightning
- Acid
Soulfire Nova (Recharge 6). Brymkalla unleashes a surge of necrotic energy in a 60-foot radius. Each creature in that area must make a DC 21 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save or half as much on a successful one. Any creature reduced to 0 hit points by this attack has its soul devoured as per her Soul Devourer ability.
Brymkalla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brymkalla regains spent legendary actions at the start of her turn.
- Wing Attack (Costs 2 Actions). Brymkalla beats her wings. Each creature within 15 feet of her must succeed on a DC 21 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. She can then fly up to half her flying speed.
- Elemental Pulse. Brymkalla releases a pulse of elemental energy. All creatures within 30 feet must make a DC 21 Dexterity saving throw or take 22 (4d10) damage of a random type (fire, cold, lightning, or acid).
- Tail Swipe. Brymkalla makes a tail attack.
When Brymkalla's mythic trait is active, she can use the options below as legendary actions for 1 hour.
- Soul Rift. Brymkalla summons a soul fragment to drain life from her foes. One creature within 60 feet must make a DC 21 Wisdom saving throw, taking 36 (8d8) necrotic damage on a failed save or half as much on a successful one. Brymkalla regains hit points equal to the necrotic damage dealt.
- Prismatic Burst (Costs 2 Actions). Brymkalla conjures a burst of shifting elemental energy in a 60-foot radius around her. Each creature in that area must make a DC 21 Dexterity saving throw or take 28 (8d6) damage, randomly determined from fire, cold, lightning, or acid.
Description
Brymkalla has made her home in the everfrost of the Jagged Maw. Escaping the eradication of her kind by those who feared the power of the dragon, Brymkalla nestled in solitude. Her ever growing power as she gained dominion over the land and each powerful beast around, the ever growing power within her, left by her fallen kin grew from a seed into a chaotic maelstrom for which she cannot control.
Lair and Lair Actions
Brymkalla's Lair
The region containing Brymkalla’s lair is warped by her powerful magic, creating the following effects:
- The area within 6 miles of her lair is constantly stormy with erratic elemental conditions (random lightning, icy winds, or firestorms).
- Undead creatures within 6 miles are unnaturally strengthened and empowered.
- Small pockets of elemental energy erupt randomly in the environment, dealing 3d6 damage of a random type (fire, cold, or lightning) to any creature entering the space.
The challenge rating of a Brymkalla increases by 1 when she is encountered in her lair.
Lair Actions
On initiative count 20 (losing initiative ties), Brymkalla takes a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:
- Elemental Surge. An elemental pulse erupts from the lair in a 60-foot radius. Each creature in that area must make a DC 21 Dexterity saving throw, taking 35 (10d6) damage of a random type (fire, cold, or lightning) on a failed save, or half as much damage on a successful one.
- Soul Siphon. Spectral tendrils of necrotic energy rise from the ground. Each creature in the lair must make a DC 21 Constitution saving throw or take 21 (6d6) necrotic damage. Brymkalla regains hit points equal to half the total damage dealt.
- Elemental Barrier. Brymkalla conjures a barrier of shifting elemental energy around her. Until the next round, any creature that hits her with a melee attack takes 14 (4d6) damage of a random type (fire, cold, or lightning).
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