Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Gust. You seize the air and compel it to create one of the following effects at a point you can see within range:
-
One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
-
You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
-
You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Description
An amphithere is a brightly colored, feathery-winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate amphitheres to serve as transportation through the jungle canopies.
-
View User Profile
-
Send Message
Posted Dec 21, 2024Art citation: https://earthnashes.tumblr.com/