Thaldir is using his ranger abilities to stealthily follow the party. He stays hidden, only attacking at opportune moments. The party may notice him with a DC 17 Perception
Every round that Thaldir is undetected, he gains advantage on his next attack roll.
- If the party fails to notice him, Thaldir will get a surprise round and fire two arrows with his longbow. Each arrow is coated in a dark, oily substance, dealing 1d8+3 piercing damage and an additional 2d6 necrotic damage from the infection
- Shadow Strike: Thaldir moves quickly between the infected trees, using them for cover. He has advantage on Dexterity (Stealth) checks in the forest, gaining half cover if he is not directly targeted.
Spells slots : [ 1 ] [ 2 ] [ 3] [ 4 ]
Multiattack: Thaldir makes two longbow attacks per turn.
Corrupted Frenzy (Recharges 5-6): Once his health falls below half, Thaldir succumbs to the infection, entering a frenzy where he attacks three times per turn with disadvantage but adds +2 damage to each attack.
Infected Shots Ranged: His arrows are imbued with corruption. Ranged attack: +5 to hit, range 150/600 ft, 2 targets. Hit: 6 (1d8+2) [piercing] damage. A hit causes an additional 2d6 necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or have their speed reduced by 10 feet as the infection temporarily spreads through their body.
Hunter's Mark concentration 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Shadow Sickness (spell use)
Affliction (Minor Curse)
For 1 minute, the target's skin and blood pulse with shadow energy. The target suffers disadvantage on Perception checks relying on sight, and every time they attempt to cast a spell or use a special ability, they must succeed on a DC 12 Constitution saving throw or the action fails as shadows cloud their mind.
A Lesser Restoration spell or successful use of an antitoxin, will end this effect early
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Thaldir once a friend (NPC) and close friend to Livia, now under the influence of a Grand Aboleth.
Thaldir’s presence here is meant to challenge the party emotionally and physically, presenting the difficult choice of either saving a comrade or putting him down for good.
Curing Thaldir
- If the party wishes to cure him, they must either incapacitate him or subdue him in combat. When Thaldir reaches 12 HP, the party can attempt a DC 15 Wisdom (Medicine) or DC 17 Persuasion check to bring him back to his senses. Alternatively, spells like Greater Restoration or Remove Curse will work.
Defeating Thaldir:
- If the party chooses to defeat Thaldir instead of curing him, he falls unconscious, the infection rapidly consuming his body, turning him into a shadowy husk before he dies.
- Should the party search him, they find a Shadow Crystal Arrowhead, a magical artifact linked to the Grand Aboleth’s influence, which hints at the deeper corruption at play.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments