Medium Humanoid (Ambusher), Any Alignment
Armor Class 16 (kimono)
Hit Points 69 (12d8 + 24)
Speed 35 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +7, INT +4, CHA +5
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 16
Languages Thieves' cant plus any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Enchanting Beauty. Male creatures have disadvantage on attack rolls against this creature. 

Actions

Multiattack. The assassin makes two Katana attacks.

Dire Katana. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage. On a critical strike, the Execution reaction effect triggers. 
This weapon is dropped upon defeat as a Vorpal Longsword.

Bonus Actions

Cunning Action. The assassin can Disengage, Dash or Hide as a Bonus Action. 

Uncanny Dodge. As a reaction to damage that the assassin can see, it halves the damage. 

Reactions

Execution. When you attack a creature that has at least one head with this weapon and roll a 19-20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Description

A ravishing beauty of a Japanese girl wearing a kimono. Despite her beauty, her katana has claimed many heads.

Trained in the use of specific weapons, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. Headhunters are deadly bounty hunters that seek lucrative criminals. They are often gorgeous women.

Monster Tags: NPC

Habitat: Urban

WishfulWarlock3

Comments

Posts Quoted:
Reply
Clear All Quotes