Medium Construct, Chaotic Evil
Armor Class 25 Natural armor
Hit Points 105 (10d10 + 50)
Speed 50 ft., Fly 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
19 (+4)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +10
Skills Acrobatics +20, Survival +15
Damage Vulnerabilities Bludgeoning, Fire
Damage Resistances Piercing
Damage Immunities Slashing
Senses Darkvision 30ft, Truesight 100ft, Passive Perception 13
Languages Abyssal, Common, Undercommon
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Regeneration Construct588535867856 regains 10hp if it has at least 1hp at the start of its turn

Actions

Action Name. Enter the description for your action.

Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 18 (5d6 + 1) [slashing] damage. 

Confuse[Recharge5-6]. Ranged spell Attack: +6 to hit, range 10/100 ft., 2 target. Hit:  (8d8 + 12) [psykick] damage.

Reactions

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Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A rouge creation ,this monster seeks to destroy all life.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dairiax