Gargantuan Monstrosity (Titan), Unaligned
Armor Class 28 (natural armor)
Hit Points 686 (35d20 + 330)
Speed 40 ft.
STR
30 (+10)
DEX
17 (+3)
CON
30 (+10)
INT
3 (-4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +19, CON +19, INT +5, WIS +9
Damage Resistances Fire, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft., Darkvision 120, Tremorsense 60ft, Passive Perception 20
Languages All Can speak anything the the person controlling him speak --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the Anti-tarrasque-machine fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Anti-tarrasque-machine has advantage on saving throws against spells and other magical effects.

Reflective Carapace. Any time the Anti-tarrasque-machine is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the Anti-tarrasque-machine is unaffected. On a 6, the Anti-tarrasque-machine is unaffected, and the effect is reflected back at the caster as though it originated from the Anti-tarrasque-machine, turning the caster into the target.

Siege Monster. The Anti-tarrasque-machine deals double damage to objects and structures.

Actions

Multiattack. The Anti- tarrasque-machine can use its Frightful Presence. It then makes five attacks.

Acid sword: Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit:  (6d12 + 10) piercing damage and (8d6) acid. dc 20 constitution save or be poisoned.

Acid ballistic: RangedWeapon Attack: +15 to hit, reach 500ft., one target. Hit: (4d8 + 5) piercing damage and (6d6) acid damaged 

Fist. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) blugeding damage and (5d6) acid damage.

Frightful Presence. Each creature of the Anti-tarrasque-machine choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Anti-tarrasque-machine is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Anti-tarrasque-machine Frightful Presence for the next 24 hours.

Legendary Actions

I The Anti-tarrasque-machine can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Anti-tarrasque-machine regains spent legendary actions at the start of its turn.

Attack. The Anti- tarrasque-machine makes one acid sword attack or acid ballistic attack.

Move. The Anti-tarrasque-machine moves up to its speed.

Monster Tags: Titan

Habitat: Mountain

JPT_banana

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