Legendary Resistance (3/Day). If the Anti-tarrasque-machine fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Anti-tarrasque-machine has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the Anti-tarrasque-machine is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the Anti-tarrasque-machine is unaffected. On a 6, the Anti-tarrasque-machine is unaffected, and the effect is reflected back at the caster as though it originated from the Anti-tarrasque-machine, turning the caster into the target.
Siege Monster. The Anti-tarrasque-machine deals double damage to objects and structures.
Multiattack. The Anti- tarrasque-machine can use its Frightful Presence. It then makes five attacks.
Acid sword: Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: (6d12 + 10) piercing damage and (8d6) acid. dc 20 constitution save or be poisoned.
Acid ballistic: RangedWeapon Attack: +15 to hit, reach 500ft., one target. Hit: (4d8 + 5) piercing damage and (6d6) acid damaged
Fist. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) blugeding damage and (5d6) acid damage.
Frightful Presence. Each creature of the Anti-tarrasque-machine choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Anti-tarrasque-machine is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Anti-tarrasque-machine Frightful Presence for the next 24 hours.
I The Anti-tarrasque-machine can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Anti-tarrasque-machine regains spent legendary actions at the start of its turn.
Attack. The Anti- tarrasque-machine makes one acid sword attack or acid ballistic attack.
Move. The Anti-tarrasque-machine moves up to its speed.
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