Antimagic Susceptibility. The Golem is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the golem must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the golem remains motionless, it is indistinguishable from a pile of discarded cauldrons.
No master. As the Cauldron Golem is often created unintentionally it obeys no master or command. If it is created purposefully it will obey only its creators commands. The Golem understands the language of its creator but can not speak.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 2) bludgeoning damage.
Crock Pot. If target is "small" size. Grapple Attack: +4 to hit, reach 5 ft., one target. If the target ends its turn IN the golem, target takes 1d6 heat damage per round from being slow cooked. Golem can only hold one target at a time in this way. Str check DC 17 to escape.
Spare Parts: As an action the golem can spend its turn replacing damaged portions of itself provided their are other loose cauldrons lying around. The golem must be able to reach the replacement cauldron and will spend the round incorporating the new part. (Golem heals for 2d6+con hp )
Splash: The golem may swing one of its arms in a wide powerful arc and sling a liquid in a 90 degree arc of 20 feet. Characters caught in this arc must make a dex save. DC 14. Roll a d 4 to determine what liquid is slung.
1: acid 2d6 damage
2: expired stew, ( 2d4 food poising damage for 3 rounds)
3: splash area becomes greased per the spell "grease"
4: Scalded: take 2d4 heat damage from several gallons of boiling water.
Spill: When the golem is the recipient of a critical hit, some of its contents are spilled out. Range 5 feet. ( dex save dc 14, 2d6 acid damage( or other damaging potion ) save for half.
Deffaning build: when the golem is motionless it looks like a pile or discarded cauldrons. When it clambers to its active form the sound of clattering cast iron is loud enough to temporarily deafen any one within 20 feet. ( Con. save DC 16. upon fail characters within 20 ft. are deafened for 2 rounds.)
Description
A Cauldron Golem is typically created when serval witches' cauldrons are carelessly discarded in to a pile without being properly cleaned and disenchanted. The ambient magic left in each vessel melds and combine to create a cauldron golem. As this construct has no master and is a product of indifference or malice it can be very unpredictable. The "splash" attack damage can be changed from acid, to any potion a which may have brewed in any of the cauldrons comprising the golem.
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