Small Undead, Typically Chaotic Evil
Armor Class 12
Hit Points 22 (4d10)
Speed 50 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
16 (+3)
Skills Perception +3, Persuasion +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Ears. The bunny has advantage on Wisdom (Perception) checks that rely on hearing.

Too Many of Us. The bunny has advantage on an attack roll against a creature if at least one of the bunny's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the bunny moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 8 Strength saving throw or be knocked prone. If the target is prone, the bunny can make one bite attack against it as a bonus action.

Hopping Leap. With a 10-foot running start, the bunny can long jump up to 20 feet.

Actions

Multiattack. The bunny makes two claw attacks.

Vampiric Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 piercing damage, and the bunny heals 10 hit points.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) slashing damage.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountain

Bloodscore

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