Keen Ears. The bunny has advantage on Wisdom (Perception) checks that rely on hearing.
Too Many of Us. The bunny has advantage on an attack roll against a creature if at least one of the bunny's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the bunny moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 8 Strength saving throw or be knocked prone. If the target is prone, the bunny can make one bite attack against it as a bonus action.
Hopping Leap. With a 10-foot running start, the bunny can long jump up to 20 feet.
Multiattack. The bunny makes two claw attacks.
Vampiric Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 piercing damage, and the bunny heals 10 hit points.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) slashing damage.
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Posted May 21, 2025This is peak
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Posted May 22, 2025Thanks! Had over 100 attack my party for an "Oops, All Barbarians!" session and it was fun.