Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +4 to hit with spell attacks). The archmage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (5 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (2 slots): counterspell, fly, lightning bolt
Scratch. Melee Weapon attack: +6 to hit, reach 5 ft, one target. Hit: 4 (1d4 + 2) Slashing damage.
Description
These are cats that have been blessed with power from the gods, to be protectors of the realm of insanity. they guard the gateways, and are worshipped by cats that wish to be powerful. They bless there followers as the gods blessed them, giving there followers some human-like abilities, as well and improving there natural powers. but a side effect of this is is they seem to be impossible to be invisible, but can be so stealthy that it can seem like they are.
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Posted Oct 10, 2024hey this is cool