Medium Construct, Neutral
Armor Class 18 natural armor
Hit Points 39 (6d10 + 6)
Speed 20 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +6, DEX +5, CON +5
Damage Immunities Poison, Psychic
Senses Blindsight 90ft (the creature is blind beyond this radius), Passive Perception 13
Languages can understand any language but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

false appearance. when standing perfectly still this creature looks like a set of display armour holding a sword 

prismatic shield. this creature has an animated shield orbiting it that will move itself to block attacks but can only block some attacks and cycles that it can block every 2 rounds. the shield can be deactivated for 3 rounds by doing the set condition that is listed on the table. to determine what the shield can nullify by rolling a d8 and using the table below.

1: red. the shield takes on a red color and can stop all melee attacks against the animated champion. to deactivate the shield when its red you have to hit it with at least 30 points of cold damage.

2: orange. while this shield is active the animated champion becomes immune to acid, fire, cold, thunder, and lightning damage. to disable this layer you need to cast a spell that creates wind of some kind.

3: yellow. when this shield is active gravity is enhanced and ranged attacks with weapons can't stay in the air to attack anything and flying creatures immediately fall to the ground. this shield can be deactivated by hitting it with 30 points of force damage. 

4: green. when this shield is active the animated champion is immune to all statues conditions. this shield can't be disabled 

5: blue. when this shield is active the animated guardian is resistant to all damage types except fire. this shield can be deactivated by hitting it with 30 points of fire damage 

6: indigo. when this shield is active the animated champion is immune to all spell effects. this shield can be disabled by casting a light spell of 2nd spell level or higher 

7: violet. when this shield is active the animated guardian is immune to melee and spell attacks. this shield can be disabled with a dispel magic spell

8: prismatic. when this shield is active the animated champion is immune to all damage types but becomes vulnerable to poison and psychic   

Actions

living sword. as an action this creature can make their sword into a flying sword and throw it at a target to make it start flying to attack every creature around it for 3 rounds. the sword can't be attacked and will return to the animated guardian after the 3 turns are up. 

multiattack. the champion makes two melee attacks 

longsword. melee weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

slam. melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reactions

prismatic burns. after a target hits the armor with an attack they can chose to cause that target to take 1d6 damage or apply a status condition  if specified based on what color their shield is right now.

red. fire 

orange. acid 

yellow. lightning

green. poison

blue. cold

indigo. the target makes a con save (dc 16) if failed there restrained

violet. the target makes a wis save (dc 16) if failed there sent to the ethereal plane for 2 rounds. they reappear in the the closest empty tile to where they disappeared  

prismatic. dm chooses the effects from the list.

Description

the animated champion is a suit of armor like the animated armor but it looks like the armor a king or queen might wear into battle and the sword is much the same it looks like its made out of a very valuable metal with some gems on it. the shield when dormant takes the form of a necklace around the armors neck. its unknown what causes the armor to move and attack some think there made by wizards to guard important places others think there the soul of a king or queen who have died in battle and now defends there old keep in death. 

Monster Tags: Armorconstructhumanoid

nicholasmosshill

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