Bladed Hide. If a creature hits the devil with an unarmed strike or ends its turn grappling it or being grappled by it the creature takes 5 (1d10) slashing damage.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Keen Hearing and Smell. The devil has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Pack Tactics. The devi has advantage on an attack roll against a creature if at least one of the devil's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the devil moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the devil can make one bite attack against it as a bonus action.
Multiattack. The bladed devil makes three attacks: two with its claws and one with its tail.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) slashing damage plus 7 (2d6) fire damage.
Tail. Melee Weapon Attack: +7 to hit, range 10 ft., one target target. Hit: 15 (2d10 + 4) slashing damage and the target is grappled(Escape DC 17). Until this grapple ends the target is restrained and the devil can't use its tail attack on another target.
Blade Hell Storm(Recharge 5-6). The devil magically conjures a barrage of flaming blades in a 30 foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) slashing damage plus 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Bladed Devils are a species of fiends that reside in the hells. They have metallic hides covered in sharp, metallic scales and sharp, curved, blade-like spikes along the center of its back that grow smaller as they travel down its long reptilian tail that ends in a sharp blade at the tip with two smaller blades that come out the sides of its tail at the base of the larger blade perpendicular to it. It has two sharp, curved horns on its head that appear to be made of metal and its face comes to a reptile-like snout with a mouth full of sharp, serrated teeth. Their arms are large and beast-like, resembling large cats', that ended in a manus with three digits that each have large, curved, blade-like claws. Its legs are more similar to raptors and are powerful enough to allow it to run at high speeds on either all fours or just on its two legs. Their feet end in three digits each one having more long, curved, blade-like claws but one claw was larger and referred to as a sickle claw. They primarily walk on all fours but when they do stand up properly they can reach heights of 12-15 feet tall on average.
Blade Devils typically behave in a similar manner to many beasts though clearly not lacking intelligence. They are capable and dependable bodyguards and trackers for many higher ranking devils that hire them. Unlike most devils they are generally seen as content with their station and enjoy not having the responsibilities of higher ranked devils, and as long as they are treated well they are perfectly loyal and willing to serve those of higher stations and even lower rank devils if they're capable of accommodating the bladed devil's needs and desires.
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