Armor Class
16
(chain shirt, shield)
Hit Points
13
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +4
Senses
Passive Perception 13
Languages
Any two languages (one is always Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Bonus Actions
Coordinated Movement: As a bonus action, the watcher can perform one of the following:
- Send a grappled opponent prone or disarm a prone opponent.
- Reduce the movement of an opponent it attacked this turn (even if it failed) by 10 feet, and its AC by 2.
- Move 5 feet without provoking an opportunity attack.
Reactions
Spot. As long as the watcher has another friendly Watch member within 30 feet of them, they can use the Search or Help actions as a reaction.
Description
Upper City Watchers watch the Upper City of Baldur's gate. These represent well-coordinated city guards that safeguard the city's businesses and merchant upper class.
Comments