Huge Beast, Unaligned
Armor Class 15 Natural
Hit Points 13 (100d8)
Speed 30 ft., Swim 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +3
Senses Blindsight 30 ft., Passive Perception 9
Languages None
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 11). The crab has two claws, each of which can grapple one target.

Sentries: The Korja angles its shell forward and give's its undead sentries a clear shot. Theundead sentries raise a finger and point towards one creature within 60 feet. The
creature must make a DC 12 Constitution saving throw and take 3d8 necrotic
damage on a failed save, or half as much on a successful one

Shift.
The Korja summons a portal to a creature it has seen before that is within its 250
feet of it and teleports to it. The Korja can only do this twice a day.

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