Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Parry. The guard adds 2 to its AC against one melee attack that would hit it. To do so, the guard must see the attacker and be wielding a melee weapon.
Description
Alliance Guards are a special order of warriors who pledge service only to the alliance. They are the marebone footman of the organazation.
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