Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 18 (2d8 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Perception +2
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Reactions

Parry. The guard adds 2 to its AC against one melee attack that would hit it. To do so, the guard must see the attacker and be wielding a melee weapon.

Description

Alliance Guards are a special order of warriors who pledge service only to the alliance. They are the marebone footman of the organazation.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Cardinal_Gkouk

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