Magic Weapons. Ariel's weapon attacks are magical.
Divine Awareness. Ariel knows if she hears a lie.
Innate Spellcasting. Ariel's spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring only verbal components:
At will: guidance, message, resistance, detect evil and good, command, invisibility (self only), enhance ability, plane shift (self only), word of recall, antimagic field, astral projection
3/day each: foresight, psychic scream, weird
1/day each: invulnerability, meteor swarm, wish
Legendary Resistance (4/Day). If Ariel fails a saving throw, she can choose to succeed instead.
Magic Resistance. Ariel has advantage on saving throws against spells and other magical effects.
Multiattack. Ariel uses her Frightful Presence. She then can make two ranged spell attacks.
Purge of the Burning One. Ranged Spell Attack: +18 to hit, range 120 ft., one target. Hit: 50 (9d8 + 10) force damage. A creature that is frightened by Ariel and is reduced to 0 hit points by this attack is disintegrated into a pile of fine gray dust. Any attempt to revive a creature who is disintegrated by this attack results in the revivification participants taking the damage of this spell.
Frightful Presence. Each creature of Ariel's choice that is within 120 feet and aware of her must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Ariel's Frightful Presence for the next 24 hours.
Healing Touch (5/Day). Ariel touches another creature. The target magically regains 50 (9d8 + 10) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Ariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ariel regains spent legendary actions at the start of her turn.
Cast a Spell (Costs 1 Action). Ariel casts a spell.
Passionate Praise (Costs 2 Actions). Ariel chooses one creature within 30 feet of her. The next attack made by that creature deals an extra 9d8 force damage. If this legendary action is used while a Passionate Praise is still active, the previous one is lost and replaced by the subsequent use.
Commandment of the Burning One (Costs 3 Actions). Ariel magically summons a guardian, a messenger, a ruler, a power, a virtue, a dominion, a ophan, or a cherub. The summoned angel appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other angels. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action. Only one summoned angel can be present at a time.
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