Amphibious: The Coral Nymph can breathe air and water.
Coral Camouflage: While in a coral reef environment, the Coral Nymph has advantage on Dexterity (Stealth) checks to hide.
Coral Growth (1/Day): The Coral Nymph can cause coral to rapidly grow in a 20-foot radius centered on itself. The area becomes difficult terrain for enemies, and creatures within the area must make a DC 14 Strength saving throw or be restrained by the coral. A restrained creature can use its action to attempt a Strength check (DC 14) to free itself.
Coral Strike: Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 13 (2d8 + 3) bludgeoning damage.
Call of the Sea (Recharge 6): The Coral Nymph calls upon the power of the sea, creating a surge of water in a 15-foot cone. Creatures in the area must make a DC 14 Dexterity saving throw or take 18 (4d8) bludgeoning damage and be knocked prone. On a successful save, they take half damage and are not knocked prone.
Description
Coral Nymphs are fey beings deeply connected to the ocean’s coral reefs, embodying the vibrant and delicate beauty of the underwater world. Their shimmering, iridescent skin reflects the hues of the sea, ranging from soft pinks and purples to deep blues and greens. They act as caretakers of marine ecosystems, using their magic to heal wounded reefs and guide lost sailors to safety. Though peaceful, they are capable defenders, summoning coral barriers and tidal forces when their home is threatened.
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