Large Fey, Neutral Good
Armor Class 17 (Natural Armor)
Hit Points 180 (19d10 + 76)
Speed 30 ft., Swim 40 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
22 (+6)
Saving Throws DEX +10, WIS +10, CHA +11
Skills Nature +11, Perception +10, Persuasion +11, Stealth +10
Damage Resistances Bludgeoning, Cold, Piercing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 20
Languages Aquan, Common, Sylvan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Amphibious: The Ancient Coral Nymph can breathe air and water.

Coral Blessing (3/Day): The Ancient Coral Nymph can bless one creature within 30 feet, granting it advantage on saving throws against magic for 1 minute.

Ancient Coral Growth (Recharge 5–6): The Ancient Coral Nymph can summon coral to grow in a 40-foot radius centered on itself. The area becomes difficult terrain for enemies, and creatures within the area must make a DC 18 Strength saving throw or be restrained by the coral. Allies within the area have three-quarters cover and gain advantage on Dexterity saving throws.

Legendary Resistance (3/Day): If the Ancient Coral Nymph fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The Ancient Coral Nymph makes two Coral Strike attacks.

Coral Strike: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 22 (3d10 + 5) bludgeoning damage.

Ocean’s Wrath (Recharge 5–6): The Ancient Coral Nymph summons a massive tidal wave in a 40-foot cone. Creatures in the area must make a DC 18 Dexterity saving throw, taking 45 (10d8) bludgeoning damage and being knocked prone on a failed save, or half as much damage on a successful save.

Legendary Actions

The Ancient Coral Nymph can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The Ancient Coral Nymph regains spent legendary actions at the start of its turn.

  • Tidal Strike: The Nymph makes one Coral Strike attack.
  • Coral Armor: The Nymph uses Coral Ward on itself or an ally within 30 feet.
  • Oceanic Healing (Costs 2 Actions): The Nymph heals itself or an ally within 30 feet for 30 hit points.

Description

An Ancient Coral Nymph is a being of legend, an embodiment of the ocean’s ancient wisdom and resilience. Over centuries, their connection to the sea has deepened, granting them unmatched control over coral and water alike. Their bodies shimmer like living reefs, with intricate coral formations growing along their skin, pulsing with natural energy. They are both protectors and nurturers of the deep, ensuring that the oceans remain in balance. While they are peaceful by nature, their wrath can summon towering waves, reshape the ocean floor, or entrap enemies in massive coral prisons.

GeralTheLag

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