Huge Construct, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 310 (27d12 + 180)
Speed 40 ft.
STR
26 (+8)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws STR +13, CON +10, WIS +9
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Senses Darkvision 240 ft., Truesight 30 ft., Passive Perception 14
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Void Core. While attacking the Voidborn Colossus, you can make a called shot to attack its core. Doing so adds +5 to the Voidborn Colossus' AC, but if the attack lands it becomes Vulnerable to that attacks damage.

Actions

Multiattack. The Colossus makes three attacks: two with its fists and one with its bite.

Fist. +13 to hit, 4d6+8 bludgeoning damage.

Bite. +13 to hit, 4d8+8 piercing damage + 2d8 psychic damage.

Void Pulse. (Recharge 5-6) As an action, the Colossus releases a pulse of Void energy. All creatures within 40 ft. must make a DC 18 Constitution saving throw or take 5d10 psychic damage and be stunned until the end of their next turn.

Description

The Voidborn Colossus is a towering, nightmarish fusion of flesh, void-corrupted stone, and twisted metal. Its massive, hulking frame is covered in plates of thick, jagged void-infused armor, with energy leaking from its cracks like molten lava. Its limbs are long and somewhat thin but radiate incredible strength, each movement causing the ground to tremble. Its many eyes glow with pure Void energy, scattered across its grotesque body. Void energy pulses from its core, distorting reality itself as it shifts the battlefield, warping time and space in its presence.

Lair and Lair Actions

Heart of the Void

In the Heart of the Void the Voidborn Colossus is able to open Void Rifts and shift the terrain around it.

Void Rift. At the end of every 2 rounds, a Void rift opens in the arena. At the end of its turn, roll 1d4, on a 1 or 3 spawn 1d4 Voidmites, otherwise nothing happens.

Terrain Shift. At the end of every 4 rounds the terrain shifts, every creature other than the Voidborn Colossus must make a DC 18 Wisdom saving throw or take 4d6 psychic damage, and half as much on a successful save.

Previous Versions

Name Date Modified Views Adds Version Actions
10/9/2024 8:01:11 AM
6
0
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Coming Soon
10/12/2024 3:52:04 AM
7
0
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Coming Soon
BigWedGwippers

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