Void Core. While attacking the Voidborn Colossus, you can make a called shot to attack its core. Doing so adds +5 to the Voidborn Colossus' AC, but if the attack lands it becomes Vulnerable to that attacks damage.
Multiattack. The Colossus makes three attacks: two with its fists and one with its bite.
Fist. +13 to hit, 4d6+8 bludgeoning damage.
Bite. +13 to hit, 4d8+8 piercing damage + 2d8 psychic damage.
Void Pulse. (Recharge 5-6) As an action, the Colossus releases a pulse of Void energy. All creatures within 40 ft. must make a DC 18 Constitution saving throw or take 5d10 psychic damage and be stunned until the end of their next turn.
Description
The Voidborn Colossus is a towering, nightmarish fusion of flesh, void-corrupted stone, and twisted metal. Its massive, hulking frame is covered in plates of thick, jagged void-infused armor, with energy leaking from its cracks like molten lava. Its limbs are long and somewhat thin but radiate incredible strength, each movement causing the ground to tremble. Its many eyes glow with pure Void energy, scattered across its grotesque body. Void energy pulses from its core, distorting reality itself as it shifts the battlefield, warping time and space in its presence.
Lair and Lair Actions
Heart of the Void
In the Heart of the Void the Voidborn Colossus is able to open Void Rifts and shift the terrain around it.
Void Rift. At the end of every 2 rounds, a Void rift opens in the arena. At the end of its turn, roll 1d4, on a 1 or 3 spawn 1d4 Voidmites, otherwise nothing happens.
Terrain Shift. At the end of every 4 rounds the terrain shifts, every creature other than the Voidborn Colossus must make a DC 18 Wisdom saving throw or take 4d6 psychic damage, and half as much on a successful save.
Previous Versions
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10/9/2024 8:01:11 AM
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6
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0
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Coming Soon
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10/12/2024 3:52:04 AM
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7
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0
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Coming Soon
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