Medium Humanoid, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws WIS +7, CHA +8
Damage Vulnerabilities Radiant
Damage Resistances Psychic
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Blood Magic (Innate Spellcasting): The priest can cast Hold Person, Vampiric Touch, and Inflict Wounds at will. They also have access to Blood Wave (homebrew spell: 60-foot line, creatures in line make a DC 15 Constitution save or take 4d6 necrotic damage and be knocked prone).

Blood Sacrifice: As an action, the Blood-Priest can target an ally (such as a minion or a summoned creature). The target is reduced to 0 hit points, and the priest heals for 4d10 hit points.

Bonus Actions

Corrupting Gaze: As a bonus action, the priest can focus on a single target. That creature must succeed on a DC 16 Wisdom saving throw or have disadvantage on its next attack roll as the dark magic fills them with dread.

Description

A devoted servant of the Darkin. With tattered robes stained red, the Blood-Priest can manipulate the blood of their enemies and allies alike, drawing on the ancient corruption of the Darkin.

BigWedGwippers

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