Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its dagger (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 4) slashing damage.
dagger (Humanoid Form Only). Melee weapon attack: +6 to hit, reach 5 ft.one creature. Hit: 5 (1d4 + 4) slashing damage. (can dual wield if you want)
thrash(hybrid form only) grapple : +5 to hit, reach 5 ft.one creature. Hit: 5 (3d6 + 4) piercing damage. the hybrid must hit. once hit target the werewolf with trash (limb,torso,leg blah blah blah) the target must make a dc 14 str saving throw. if success they take half damage. if fail they take full
sweep(hybrid form only) melee weapon attack:+6 to hit, reach 5 ft.multiple creatures. Hit: 6 (2d6 + 4) slashing damage. takes a full action. swings arm in an arc that can hit multiple people hits anyone within range. so ignore the to hit i dont know how to code this otherwise lmao
Description
A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.
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