Large Elemental, Neutral
Armor Class 15 natural
Hit Points 73 (4d10 + 30)
Speed 20 ft., fly 80 ft.
STR
14 (+2)
DEX
19 (+4)
CON
18 (+4)
INT
3 (-4)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws CON +7, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 feet, Passive Perception 14
Languages Ignan Understands but cannot speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fiery Death and Rebirth. When the phoenix dies, it explodes. Each creature within 60-feet of it must make a DC 16 Dexterity saving throw, taking 11 (3d6) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t worn or carried.

The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 (6d6) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.

Fire Form. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 4 (2d4) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 4 (2d4) fire damage. With a touch, the phoenix can also ignite flammable objects that aren’t worn or carried (no action required).

Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Illumination. The phoenix sheds bright light in a 45-foot radius and dim light for an additional 15 feet.

Actions

Multiattack: the phoenix may make two attacks, one with its beak and one with its fiery talons.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 4) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 4 (2d4) fire damage at the start of each of its turns.

Fiery Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) fire damage

Monster Tags: Elemental

Habitat: Mountain

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