Armor Class
28
(natural armor)
Hit Points
200
(20d12 + 70)
Speed
100 ft., Climb 30 ft.
STR
18
(+4)
DEX
3
(-4)
CON
20
(+5)
INT
14
(+2)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
DEX +2, CON +11, WIS +8
Skills
Insight +13, Perception +12
Damage Resistances
Necrotic, Damage from Spells
Damage Immunities
Bludgeoning, Piercing, and Slashing from Magical Weapons, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Restrained
Senses
Tremorsense 400 ft., Passive Perception 15
Languages
Celestial This is its origin language Cannot speak, understands Celestial
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
Immutable Form. The castlewalker is immune to any spell or effect that would alter its form.
Magic Resistance. The castlewalker has advantage on saving throws against spells and other magical effects.
Bonus Actions
Structure Shift - The casltewalker can change the appearance and shape/layout of the structure it is inhabiting.
Description
Castlewalkers are otherworldly magical beasts whose power comes from the Astral Plane. They will typically inhabit a castle or large manor through a spell or enchantment placed on the structure they inhabit.
Previous Versions
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10/12/2024 5:26:13 PM
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1
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1
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Coming Soon
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10/12/2024 5:41:11 PM
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3
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1
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1.5
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Coming Soon
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