Gargantuan Construct, Typically Neutral
Armor Class 28 (natural armor)
Hit Points 200 (20d12 + 70)
Speed 100 ft., Climb 30 ft.
STR
18 (+4)
DEX
3 (-4)
CON
20 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws DEX +2, CON +11, WIS +8
Skills Insight +13, Perception +12
Damage Resistances Necrotic, Damage from Spells
Damage Immunities Bludgeoning, Piercing, and Slashing from Magical Weapons, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Tremorsense 400 ft., Passive Perception 15
Languages Celestial This is its origin language Cannot speak, understands Celestial
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. The castlewalker is immune to any spell or effect that would alter its form.

Magic Resistance. The castlewalker has advantage on saving throws against spells and other magical effects.

Bonus Actions

Structure Shift - The casltewalker can change the appearance and shape/layout of the structure it is inhabiting.

Description

Castlewalkers are otherworldly magical beasts whose power comes from the Astral Plane. They will typically inhabit a castle or large manor through a spell or enchantment placed on the structure they inhabit.

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2024 5:26:13 PM
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1
1
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10/12/2024 5:41:11 PM
3
1
1.5
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TheOneRingOfPower

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