Gargantuan Undead, Unaligned
Armor Class 17
Hit Points 512 (25d20 + 250)
Speed 40 ft.
STR
30 (+10)
DEX
12 (+1)
CON
30 (+10)
INT
2 (-4)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +17, CON +17, CHA +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 120 ft., Passive Perception 11
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Aura of Death. A creature that starts its turn within 30 feet of the colossus must make a DC 21 Constitution saving throw if they can see it. On a failed save, the creature takes 32 (5d12) necrotic damage, and their Strength score is reduced by 1d4. The creature dies if this reduces its Strength to 0. On a successful save, the creature takes half the damage, and their Strength score isn't reduced.

Legendary Resistance (3/Day). If the corpse colossus fails a saving throw, it can choose to succeed instead.

Made of Corpses. If the corpse colossus takes more than 20 damage from a single source, a corpse falls off of its body into an unoccupied space within 10 feet of it and becomes a zombie. The zombie is controlled by the corpse colossus, and goes at the end of the colossus' turn. Additionally, any time the colossus touches the corpse of a humanoid that died in the past 24 hours, that corpse is assimilated into its body and it regains 10 hit points.

Magic Resistance. The corpse colossus has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The corpse colossus makes two slam attacks, each of which it can replace with a use of its Fling.

Slam. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage, and the target must succeed a DC 22 Strength saving throw or be knocked prone or grappled by the colossus (the colossus' choice). Until this grapple ends, the target is restrained.

Fling. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

Deathly Howl (Recharge 5-6). The corpse colossus unleashes an agonizing wail from its thousands of corpses. Each creature within 300 feet of the colossus must make a DC 21 Constitution saving throw if they can hear it. On a failed save, the creature takes 27 (6d8) thunder damage and is deafened and stunned for one minute. A creature either deafened or stunned in this way can repeat the saving throw at the end of each of their turns, ending both effects on themselves on a success.

Reactions

Toughen Body. When the corpse colossus takes bludgeoning, piercing, or slashing damage, it can use its reaction to gain resistance to that damage type until the end of its next turn.

Legendary Actions

The corpse colossus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The corpse colossus regains spent legendary actions at the start of its turn.

Attack. The corpse colossus makes a slam or fling attack.

Bellowing Terror (Costs 2 Actions). The corpse colossus roars with the fury of a thousand voices. Any creature within 120 feet of the corpse colossus that can hear it must make a DC 18 Wisdom saving throw or become frightened for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to this colossus' Bellowing Terror for the next 24 hours.

Description

Of all the vile manifestations of necromantic energy that scour the Shadowfell, corpse colossi are among the most dangerous.

The sheer negative energy present in the Shadowfell is enough to outright kill weaker beings, and in places where this energy is so concentrated that dozens have perished there, these cadavers often begin to pile up, until there is a veritable mountain of rotting flesh and bone. Then, this mass begins to stir--not the individual bodies, but the whole swarm, rising from the earth and forming a titanic, roughly humanoid mass of the dead.

These lumbering, decaying titans have little purpose or desire--the force that animates them is nearly aimless, driving them to wander the plains of the Shadowfell in the hopes of finding new sources of life to absorb, of satiating their endless hunger. This desire emanates out from them and is enough to rip the life force out of any unfortunate enough to be near, though if a creature proves too resilient to siphon, the colossus is more than capable of simply crushing anything that resists it. Those that perish to a colossus are immediately reanimated as new zombies, joining the thousands of other cadavers in the titan's endless quest to consume life.

Habitat: Underdark

_CrimsonInferno_

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