Armor Class
17
natural armor
Hit Points
60
(7d8 + 7)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Damage Resistances
Piercing, Slashing
Damage Immunities
Cold, Fire, Lightning, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60', Darkvision 60', Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's attacks are magical.
Actions
Multiattack. The golem makes two attacks.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d12 + 2) [slashing] damage.
Description
Cobbled together with ill-fitting bones of various sizes and shapes, this bone-like humanoid moves with swift grace that belies its bony structure.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/12/2024 8:04:47 PM
|
1
|
0
|
MK71 mod
|
Coming Soon
|
Comments