Huge Monstrosity, Chaotic Evil
Armor Class 18
Hit Points 210 (20d12 + 100)
Speed 40 ft., Climb 50 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +10, DEX +7, CON +9
Skills Deception +6, Perception +7, Stealth +7
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft, Passive Perception 17
Languages Abyssal, Elvish
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Invisibility (3/day). The Arachnogoth can turn invisible for up to 10 minutes.

Web (Recharge 5-6). Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 17 Strength check, freeing itself on a success.

Actions

Multiattack. The Arachnogoth makes three attacks: two with its claws and one with its venomous spittle.

Venomous Spittle. Ranged Weapon Attack+8 to hit, range 60 ft., one target. Hit: 22 (4d10 + 6) poison damage.

Claws. Melee Weaponattack +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 6) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Jyoung27

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