Medium Fiend (Shapechanger), Neutral Evil
Armor Class 24 (natural armor)
Hit Points 220 (12d12 + 12)
Speed 60 ft., Fly 90 ft.
STR
23 (+6)
DEX
18 (+4)
CON
17 (+3)
INT
17 (+3)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws STR +9, DEX +7, CHA +8
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed
Senses Darkvision 60 ft., Truesight 60, Passive Perception 20
Languages Abyssal, Common, Infernal, Telepathy 60 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 5-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 17, +7 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [True Strike], [Poison Spray] ,[eldritch blast] 
5 st level (5 slots): [Bane], [Earthbind] Suggestion

3 st level (5 slots): [Blight], [Dimension Door] 

2 st level (5 slots): [Hold Monster ], [Mislead] 

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

life stealing every time it's fine gonna necrotic damage for that life back No matter how it does it

Actions

three times attack as He attacks up to three times

spear Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 20 (3d12 + 15) piercing damage Hit : 10 ( 4d6 + 2 ) necrotic damage

shield striking Melee Weapon Attack : +7 to hit , reach 5 ft . , one target . Hit : 15 ( 3d8 + 5 ) piercing damage .  Hit : 15 ( 1d4 + 5 )Thunder  damage mega strength check DC 18 push 10 feet away

FIRE Shard . Ranged Weapon Attack : +7 to hit , range 60/90 ft . , one target . Hit : 21 ( 4d6 + 7 ) slashing damage and 7 ( 2d6 ) fire damage

Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d8 + 5) slashing damage.

Charm. One humanoid the fiend can see within 60 feet of it must succeed on a DC 20 Wisdom saving throw or be magically charmed for 3 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. 

The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 17Constitution saving throw against this magic, taking 32 (5d10 + 5) necrotic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

 

Bonus Actions

 Parry. Succubus adds 2 to its AC against
one melee attack that would hit it. To do so, the
Succubus must see the attacker and be
wielding a melee weapon.

tail slap in a radius around it of 10metres it use it still to slap people off the ground forcing them to make a dexterity saving through DC 15 All Creatures the failing pro take 10 (4d4+4)fire damage and 2 (1d4+1) necrotic damage and falls flat on the ground if they succeed they take half damage and it's not not prone on the ground

FIRE Shard . fire in a 60-foot cone.all creature inside the cone it dexterity saving throw DC 17 when they fail they take 21 ( 4d6 + 7 ) slashing damage and 7 ( 2d6 ) fire damage if they succeed they take half damage

 

Legendary Actions

The Succubus can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be
used at a time and only at the end of another creature's
turn. The Succubus regains spent legendary actions at the start
of its turn.F

1 spear Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 20 (3d12 + 15) piercing damage Hit : 10 ( 4d6 + 2 ) necrotic damage

 1shield striking Melee Weapon Attack : +7 to hit , reach 5 ft . , one target . Hit : 15 ( 3d8 + 5 ) piercing damage .  Hit : 15 ( 1d4 + 5 )Thunder  damage mega strength check DC 18 push 10 feet away

 1 FIRE Shard . Ranged Weapon Attack : +7 to hit , range 60/90 ft . , one target . Hit : 21 ( 4d6 + 7 ) slashing damage and 7 ( 2d6 ) fire damage

 2 spellcast of which reaction can throw Cantrips 

Description

 

 

Monster Tags: Shapechanger

Habitat: Urban

benj980

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