Medium Humanoid, Chaotic Evil
Armor Class 14 natural
Hit Points 76 (12d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +6, CON +6, CHA +5
Damage Vulnerabilities Cold
Damage Resistances Acid
Damage Immunities Fire, Necrotic, Poison
Senses Passive Perception 18
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Hot health. Anytime Jasmine is hit with fire damage, she is healed for half that amount.

True form: Upon death, Jasmine returns to her true form, Morgiana.

Spellcasting. Modifier +5 

Cantrips (at will): fire bolt, produce flame,

1st level (4 slots): mage armor, shield

2nd level (3 slots): misty step, Flame blade

3rd level (3 slots): fly

4th level (2 slots): fire shield

Actions

Cast Spell: Jasmine can cast any spell listed above.

Radiate heat. Jasmine unleashes an immense amount heat from her body. Jasmine deal 1d8+4 fire damage to all creatures within 15 feet (no flame is produced). Damage is halved on a DC15 Con saving throw.

Fire touch: Jasmine makes a spell attack (+5 to hit). On a successful hit, target takes 3d8 fire damage. If the target is wearing non-magical metal armor it is effected by the Heat metal spell.

Swords dance: Jasmine does a mesmerizing dance with her 2 flaming scimitars. If Jasmine has a flame blade in each hand, she attacks her target twice with them dealing 11 (3d6 fire damage). Prior to the attack, Jasmine and the target make opposed charisma checks. On a failure, Jasmine gains advantage on her attack and target gets disadvantage on all ability checks, attacks and saving throws involving Jasmine until the start of Jasmines next turn.

Bonus Actions

Draw flame: If Rajah is within 30 feet, Jasmine can draw power from Rajah and heal for 1d8+2. Rajah looses 2 AC each time this is cast on him. (This can not be used if Rajah has been killed).

Spells: as listed above.

 

Reactions

Draw flame: Upon taking damage, If Rajah is within 30 feet, Jasmine can draw power from Rajah and heal for 1d8+2. Rajah loses 2 AC each time this is cast on him. (This can not be used if Rajah has been killed).

Spells: as listed above.

Legendary Actions

3 legendary actions.

Command Rajah (1 action): Jasmine commands Rajah to take 1 bite or 1 swipe attack.

Draw flame: If Rajah is within 30 feet, Jasmine can draw power from Rajah and heal for 1d8+2. Rajah looses 2 AC each time this is cast on him. (This can not be used if Rajah has been killed).

Second action (2 actions): Jasmine can take any of her regular actions.

 

Description

Morgiana appears as Jasmine. She has trapped Jasmine in a crystal and used it's power to take her form. Jasmine (Morgiana) is a humanoid woman. Burns cover her body and her face is hidden behind a skull mask. She wears all black and and carries two red hot scimitars. She fight along side her fire Tiger, Rajah, who she can draw power from. Rajah is able to use his fire abilities to heal Jasmine.

Lair and Lair Actions

Jasmines Throne room is 140 feet long by 45 feet wide. A long red 5 foot wide carpet leads from the doors to the throne on the far side. 4 large braziers on each side of the carpet light the room, with 2 more braziers on either side of her throne.

Lair Actions

On initiative count 10 (losing initiative ties), Jasmine takes a lair action to cause one of the following effects; Jasmine can’t use the same effect two rounds in a row:

  • Jasmine draws strength from each fire source within 60 feet of her, healing for 1d8 per source (this includes the braziers, Rajah and any other large source of heat). The braziers used this way stay lit, but the flame shrinks to a size too small for Jasmine to heal from again.
  • Rajah returns to base AC and all brazier flames in the room previously used to heal jasmine return to their full strength/size. This will not ignite any braziers that have been put out by other means.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2024 10:22:00 AM
30
0
1
Coming Soon
anthonyjrampello

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