Small Monstrosity, Unaligned
Armor Class 16 Natural armor
Hit Points 15 (5d6 + 2)
Speed 35 ft.
STR
5 (-3)
DEX
17 (+3)
CON
15 (+2)
INT
6 (-2)
WIS
9 (-1)
CHA
12 (+1)
Damage Immunities Acid
Senses Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Spit Acid. The Zorrup spits acid at a creature or object within 20 feet of it. A targeted creature must make a DC 15 Dexterity saving throw, taking 16 (4d6) acid damage on a failed save or half as much on a successful one.

Tail Club. Melee Weapon Attack: +5 to hit, reach 3 ft., 1 target. Hit: 8 (1d10 + 2) bludgeoning damage plus 6 (1d8) piercing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BLJCarney

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