Spit Acid. The Zorrup spits acid at a creature or object within 20 feet of it. A targeted creature must make a DC 15 Dexterity saving throw, taking 16 (4d6) acid damage on a failed save or half as much on a successful one.
Tail Club. Melee Weapon Attack: +5 to hit, reach 3 ft., 1 target. Hit: 8 (1d10 + 2) bludgeoning damage plus 6 (1d8) piercing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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