Huge Dragon, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 350 (1d4 + 1)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +7, CON +14, WIS +8, CHA +12
Skills Perception +13, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Legendary Resilience (1/Week). When the dragon is reduced to zero HP, it instead falls to the ground unconscious with 1 HP for one round. After the 6 seconds, the dragon awakens with 25 HP and resistance to all damage for one round.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes four attacks: one with its bite, two with its claws and  one with its tail.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 8) piercing damage plus 13 (4d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 23 (4d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature within 30  feet of the Dragon has Disadvantage on this Saving Throw. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Necro-Fire Breath (Recharge 5–6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire/necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Tail Slam. The Dragon can make one Tail Attack as a Reaction. A creature hit by this attack of opportunity must pass a DC 21 Dexterity Saving Throw or be knocked Prone. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 30 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 21 (4d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2024 6:29:37 PM
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Coming Soon
XandyrThaGreat

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