Keen Hearing and Smell. The chatloup has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The chatloup has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Blurred Movement. Attack rolls against the chatloup have disadvantage unless it is incapacitated or its speed is 0.
Evasion. If the chatloup is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated.
Multiattack. The chatloup/calopus speed allows it to make two attacks per turn one with its bite another with it's ram.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Previous Versions
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10/13/2024 11:25:09 PM
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3
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1
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Coming Soon
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