Legendary Resistance (5/day) If the aspect fails a save it can choose to succeed instead.
Dark aura. The Aspect is a creature completely consumed by dark energy and if your skin comes into contact with it you take (2d4) necrotic damage.
Eternal darkness (Recharges after a Short or Long rest). If the aspect drops to zero hit points, it's hit points resets to 200 Its attack darkness incarnate recharges and regains uses of its legendary resistance. additionally, the aspect can now use the options in the "mythic actions" section for 1 hour.
Multiattack. The aspect makes a multiattack throwing all three types of daggers and using its Shadow tendrils once.
Shadow daggers. Melee Weapon Attack: +6 to hit, reach 5 ft handheld., reach 120ft thrown 1 target. Hit: 15 (2d8 + 6) [necrotic] damage. If the target is killed by this, they rise as a shadow demon under the dark one's command.
Poison daggers. Melee Weapon Attack: +6 to hit, reach 5 ft handheld., reach 120ft thrown 1 target. Hit: 15 (2d8 + 6) [Poison] damage, the target must make a dc 17 CON save or become poisoned for (1d4 turns).
Psychic daggers. Melee Weapon Attack: +6 to hit, reach 5 ft handheld., reach 120ft thrown 1 target. Hit: 15 (2d8 + 6) [Psychic] damage. The target must make a dc 17 INT save or become charmed
Shadow tendrils. Melee Weapon Attack +7 to hit, reach 5 ft (from back) 300 (from flat surface within 300ft) 1 target per tentacle. The Aspect of the dark one summons up to 2 tendrils either on his own back or within 300ft of the aspects position.
Darkness incarnate (recharge 5-6). The aspect of the dark one summons tendrils with thrashing jaws and screaming faces on the end of them that rip into the target and attempt to grapple it. The target must make a DC 18 Dex save or take (6d12) necrotic damage on a failed save or half as much on a successful one.
Wave of shadows (Costs 2 Actions). Tendrils burst from the ground around the aspect All creatures within 30 ft of the aspect must make a DC 24 Dexterity saving throw or take (2d6+5) necrotic damage and be pushed back 60 ft or half as much on a successful save.
Wrath of The fallen god (costs 3 actions). The aspect takes the form of a massive swirling mass of shadows and purple necrotic energy with two head that resembles that of a massive draconic demon and a twisted human. In this form It can make two attacks listed below this lasts until the aspect uses all attacks below.
Bite of shadow (costs 2 actions). The fallen god bites down on up to two creatures with each of its heads doing (3d8+4) necrotic damage per head.
Soul drain (costs 3 actions). The fallen god targets a creature within 60ft of itself and attempts to consume its soul doing (4d12) necrotic damage it regains all damage it deals if the target is killed by this attack its soul is consumed and can only be brought back with a wish spell.
Description
Known by many names such as The Dark One, The deceiver, The shadow king and the chaos lord is a name feared and whispered throughout the realms he was once a great god of hope and kindness called Zurath until he was injured in a battle and retreated into a cave to heal. Creating a sphere around him to protect him unfortunately it was not enough to protect him from a dark force that had excited since the dawn of time corrupting him what would have taken days became years as the dark force corrupted Zurath and changed him becoming one. When the sphere finally cracked open it was evident that the god of hope and kindness was gone and something terrible and vile had taken his place. He had become vile but sadly kept his charm and good looks and became so skilled at lying he gained the name The deceiver his ability to control light was replaced by shadow and poison gone was the kind a compassionate being and, in his place, warring his skin was The Dark One. This creature was once either a priest of The dark one or an unfortunate soul who was tricked into service by preforming a vile ritual similar to the one used to become a lich the creature gave up their soul and their body became nothing more than a vessel for a fraction of The Dark One's power and mind. The aspect takes the form of a 7 ft tall humanoid that will look different to each being viewing it taking the form of either the same species of that creature or whatever one they find most attractive. It will have skin like darkness large antlers piercing purple eyes and at times tentacles spawning from his back. It contains his charm power and deceitful nature. Few things in this world have faced one and lived to tell the tail
Previous Versions
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10/14/2024 12:30:55 AM
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