Medium Fey (Half-Elf), Neutral Good
Armor Class 18 (Natural Armor, Magical Protection)
Hit Points 230 (28d8 + 84)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
22 (+6)
WIS
24 (+7)
CHA
18 (+4)
Saving Throws DEX +9, CON +8, INT +11, WIS +12
Skills Arcana +12, Insight +11, Nature +14, Perception +12, Survival +10
Damage Resistances Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 22
Languages Common, Druidic, Elvish, Sylvan
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Purifier's Resilience. Almon Greenfield has developed an innate resistance to the corrupting influence of Blighted energy. He has advantage on saving throws against Blighted energy effects, and he takes half damage from Blighted energy attacks.

Agricultural Purifier. As an action, Almon can purify blighted crops and land in a 60-foot radius, removing all Blighted energy and restoring the land's fertility. Blighted creatures in the area take 6d6 radiant damage and must make a DC 20 Constitution saving throw or be stunned for 1 minute. The land remains purified for 24 hours, preventing Blighted energy from spreading or growing there.

Arcane Crop Ward. Almon casts an ongoing protective ward over farmland, providing a +2 bonus to AC for all allies within 30 feet of him while in the fields. Allies also gain resistance to Blighted energy. Blighted creatures entering the field must make a DC 18 Wisdom saving throw or take 4d6 radiant damage.

Detain Corruption (3/Day). Almon can cast a restraining spell in a 30-foot radius around a point he can see. Blighted creatures must make a DC 20 Strength saving throw or be restrained for 1 minute. While restrained, they take 2d6 radiant damage at the start of their turn.

Spellcasting. Almon Greenfield is a 16th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks).

Cantrips (at will): Druidcraft, Guidance, Produce Flame

1st Level (4 slots): Detect Magic, Cure Wounds, Entangle, Purify Food and Drink

2nd Level (3 slots): Lesser Restoration, Barkskin, Locate Animals or Plants

3rd Level (3 slots): Plant Growth, Conjure Woodland Beings, Dispel Magic

4th Level (3 slots): Guardian of Nature, Stoneskin, Grasping Vine

5th Level (2 slots): Greater Restoration, Commune with Nature

6th Level (1 slot): Wall of Thorns

Actions

Multiattack. Almon makes two melee or ranged spell attacks.

Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.

Summon Wood Guardians (Recharge 5-6). As an action, Almon can summon up to 4 Wood Guardians (CR 4) or 1 Greater Wood Elemental (CR 7) to defend the fields and the city. These creatures fight for up to 1 hour or until they are destroyed.

Bonus Actions

Buff of Resistance. As a bonus action, Almon can imbue his summoned creatures with resistance to Blighted energy, making them immune to its corrupting effects for 1 hour. The buff also grants them advantage on saving throws against being charmed, frightened, or paralyzed.

Legendary Actions

Almon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. He regains spent legendary actions at the start of his turn.

  • Summon Minor Guardians (Costs 1 Action).
    Almon summons two Wood Guardians (CR 2).

  • Purify Blight (Costs 2 Actions).
    Almon casts Agricultural Purifier at half radius (30 feet).

  • Nature's Wrath (Costs 3 Actions).
    Almon summons roots and vines to erupt from the ground in a 40-foot radius. Creatures in the area must make a DC 20 Strength saving throw or be restrained until the end of Almon’s next turn.

Description

Almon Greenfield is a kind and noble leader who has dedicated his life to protecting the natural beauty and fertility of the lands surrounding Silver Brook. His deep connection to nature and magic allows him to purify the blighted lands, ensuring that the people of Silver Brook and beyond have a steady supply of food. Under his watchful eye, the lush vegetation around the city has thrived, creating fertile farmlands that benefit the entire Isle.

Despite his many years as the Lord of Silver Brook, Almon retains the youthful appearance of a human in his early twenties, thanks to his Fey ancestry. His hair is a vibrant green, blending with his natural surroundings, and his deep emerald eyes seem to shimmer with the vitality of the land he protects. Almon is often seen in simple, nature-inspired attire, symbolizing his bond with the forest and the fields he nurtures.

GeralTheLag

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