Medium Humanoid (Human), Chaotic Neutral
Armor Class 19 Dex + Studded Leather
Hit Points 198 (22d8 + 88)
Speed 40 ft.
STR
11 (+0)
DEX
22 (+6)
CON
18 (+4)
INT
19 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +11, INT +9, CHA +10
Skills Acrobatics +12, Deception +11, Perception +9, Persuasion +11, Sleight of Hand +12, Stealth +0
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 19
Languages Common, Dwarvish, Elvish, Thieves' Cant Common, Elvish, Dwarvish, Thieves' Cant
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Abilities

Evasion. When Zara is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds and only half damage if she fails.

Uncanny Dodge. When an attacker that Zara can see hits her with an attack, she can use her reaction to halve the attack's damage against her.

Cunning Action. Zara can take a bonus action on each of her turns to take the Dash, Disengage, or Hide action.

Master Duelist. Zara has advantage on all attack rolls against a creature if at least one of Zara’s allies is within 5 feet of the creature and the ally isn’t incapacitated (Sneak Attack). Additionally, when Zara misses an attack, she can choose to reroll the attack with advantage. She can use this ability once per short rest.

Legendary Cunning. Zara has three legendary resistances per day. If she fails a saving throw, she can choose to succeed instead.

Pirate Queen’s Presence (Recharge 5-6). Zara can use her action to instill fear in up to 10 creatures of her choice within 60 feet. Each target must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tactical Mastermind. Zara can take two reactions per round, using her reaction to either redirect an attack against her toward another target or grant one of her allies advantage on their next attack.

Legendary Leadership (3/day). As a bonus action, Zara can choose up to 5 allies within 30 feet that can see or hear her. Those allies gain a bonus equal to Zara’s Charisma modifier (+5) to their next attack roll or saving throw.

Pirate’s Escape. If Zara starts her turn within 5 feet of a hostile creature, she can take the Disengage action as a free action.

Actions

Multiattack. Zara makes three attacks with her rapier.

Rapier of Shadows (Magic Weapon). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 6) piercing damage, plus 14 (4d6) sneak attack damage if Zara has advantage on the attack roll or if another enemy of the target is within 5 feet.

Shadow Strike (Recharge 5-6). Zara can move up to 30 feet, and as part of this action, make a melee weapon attack. If she hits, the target must succeed on a DC 18 Constitution saving throw or be stunned until the end of Zara’s next turn.

Bonus Actions

Using her Rapier of Shadows(a unique item she wields often), she gains a +2 bonus to attack and damage rolls. When wielded by Zara, and only Zara, this rapier allows her to take the Hide action as a bonus action even in dim light or darkness.

Reactions

Redirect Attack. When a creature Zara can see targets her with an attack, she can choose another creature within 5 feet of her to be targeted instead (before the roll).

Parry. Zara adds +4 to her AC against one melee attack that would hit her. To do so, Zara must see the attacker and be wielding a melee weapon.

Legendary Actions

Zara can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Zara regains her legendary actions at the start of her turn.

  • Move. Zara moves up to half her speed without provoking opportunity attacks.
  • Cunning Strike. Zara makes a rapier attack with advantage.
  • Commanding Presence (Costs 2 Actions). Zara issues a command to an ally within 30 feet. That ally can use its reaction to make one weapon attack or take the Dodge action.

Description

Captain Zara “Whispers” Corvino is a legendary pirate and the feared leader of the Ironclad Plague, a pirate faction that roams the ever-moving Drift of Eirenna. Known for her unmatched cunning and dexterity, she is the shadow that stalks the seas, a tactician who always seems to be three steps ahead of her enemies.

Zara's nickname, "Whispers," comes from her quiet, commanding voice that inspires loyalty and terror alike. She never raises her voice, but her presence is felt in every whispered command, every silent step across the deck. Her reputation is built not only on her remarkable swordsmanship—her rapier flashing with deadly precision—but also on her psychological mastery of warfare. She strikes without warning, disappears without a trace, and leaves chaos in her wake.

Her silver eyes are as sharp as her mind, and many say they hold the secrets of the sea. With a calm demeanor and an elegant, almost dance-like fighting style, Zara is as much an artist with a blade as she is a master strategist. While she is rarely the strongest fighter in the room, she is always the most dangerous, using her agility and wit to defeat opponents before they realize the fight has begun.

Despite her feared reputation, Zara holds a deep loyalty to her crew, who would follow her to the ends of the earth—or the depths of the sea. She fosters brilliance and creativity among her crew, making the Ironclad Plague not only a powerful force but also one of the most unpredictable. Zara’s charisma is such that even her enemies admire her, though they fear her all the same.

Her past is shrouded in mystery, with rumors of betrayal and vengeance, though Zara herself reveals nothing of her motivations. What is known, however, is her hatred for the three nations of Tritan Bastione, with whom she wages a constant, elusive war. Some call her a revolutionary; others a terror of the high seas. But one thing is certain: when Captain Zara sets her eyes on a target, no force can stop her.

 

Monster Tags: humanoidHuman

Habitat: CoastalUrban

spencerib02

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