Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 30 ft., Swim 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Common understands but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the claw of the deep can’t use its claws attack against another target.

Drown. The claw of the deep makes an attack with its claws against a grappled creature. If the attack hits, the target and the claw of the deep sink 30 feet. If the target is holding its breath, it also runs out of air and begins to choke (see the “Suffocating” rules in the SRD).

Habitat: CoastalUnderwater

Drayn0

Comments

Posts Quoted:
Reply
Clear All Quotes