Armor Class
12
Hit Points
26
(4d8 + 8)
Speed
30 ft., Swim 40 ft.
STR
15
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common understands but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the claw of the deep can’t use its claws attack against another target.
Drown. The claw of the deep makes an attack with its claws against a grappled creature. If the attack hits, the target and the claw of the deep sink 30 feet. If the target is holding its breath, it also runs out of air and begins to choke (see the “Suffocating” rules in the SRD).
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