Large Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 70 (9d10 + 14)
Speed 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Skills Nature +4, Perception +7, Persuasion +3, Religion +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 17
Languages Celestial, Common, Common Sign Language, Druidic, Terran
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Petrifying Gaze. When a creature that can see Chariklea’s eyes starts its turn within 30 feet of her, shecan force it to make a DC 12 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see Chariklea until the start of its next turn, when it can avert its eyes again. If the creature looks at Chariklea in the meantime, it must immediately make the save.

This can also happen to Chariklea's followers.

Spellcasting. Chariklea is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following spells prepared:

Cantrips (at will): guidance, primal savagery, resistance

1st level (4 slots): command, guiding bolt, healing word, sanctuary, thunderwave

2nd level (3 slots): dust devil, spiritual weapon (war pick), suggestion

3rd level (3 slots): dispel magic, mass healing word, sending

4th level (3 slots): fabricate, freedom of movement, stoneskin

5th level (1 slot):

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 2) slashing damage.

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 2) piercing damage.

Reactions

Portent (3/Day). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a d20 and chooses whether to use that roll in place of the d20 rolled for the attack roll, saving throw, or ability check.

Habitat: CoastalDesert

Kazza94