Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Petrifying Gaze. When a creature that can see Chariklea’s eyes starts its turn within 30 feet of her, shecan force it to make a DC 12 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see Chariklea until the start of its next turn, when it can avert its eyes again. If the creature looks at Chariklea in the meantime, it must immediately make the save.
This can also happen to Chariklea's followers.
Spellcasting. Chariklea is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following spells prepared:
Cantrips (at will): guidance, primal savagery, resistance
1st level (4 slots): command, guiding bolt, healing word, sanctuary, thunderwave
2nd level (3 slots): dust devil, spiritual weapon (war pick), suggestion
3rd level (3 slots): dispel magic, mass healing word, sending
4th level (3 slots): fabricate, freedom of movement, stoneskin
5th level (1 slot):
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 2) slashing damage.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 2) piercing damage.
Portent (3/Day). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a d20 and chooses whether to use that roll in place of the d20 rolled for the attack roll, saving throw, or ability check.