Amethyst Resilience: The golem has advantage on saving throws against spells and other magical effects.
Magic Resistance: The golem takes half damage from magical effects and has advantage on saving throws against spells.
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Amethyst Infused: The golem’s attacks are considered magical for the purpose of overcoming resistances and immunities.
Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage + 9 (2d8) radiant damage.
Radiant Burst (Recharge 5-6): The golem releases a burst of radiant energy in a 20-foot radius. All creatures within the area must make a DC 16 Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much on a successful one.
Comments