Large Construct, Neutral
Armor Class 18 (Natural Armor)
Hit Points 150 (12d10 + 84)
Speed
STR
20 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amethyst Resilience: The golem has advantage on saving throws against spells and other magical effects.

Magic Resistance: The golem takes half damage from magical effects and has advantage on saving throws against spells.

Immutable Form: The golem is immune to any spell or effect that would alter its form.

Amethyst Infused: The golem’s attacks are considered magical for the purpose of overcoming resistances and immunities.

Actions

Multiattack: The golem makes two slam attacks.

Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage + 9 (2d8) radiant damage.

Radiant Burst (Recharge 5-6): The golem releases a burst of radiant energy in a 20-foot radius. All creatures within the area must make a DC 16 Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much on a successful one.

GeralTheLag

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