Armor Class
19
(natural armor)
Hit Points
92
(6d10 + 6)
Speed
25 ft.
STR
18
(+4)
DEX
13
(+1)
CON
15
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes three melee attacks.
Handblade. 35(3d10+5) Slashing damage
Parry Bash 24(2d10+4) Bluedeoning Damage.
Reactions
Soul Valor
If a moster near it dies, you it rolls one more dice for attacks.
Shield
When attacked with a melee non-magical weapon, increase this monsters armor class by 2.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight. this suit of armor holds this power of its previous owner, the captain of an army force.
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