Gargantuan Dragon, Chaotic Evil
Armor Class 23 (natural armor)
Hit Points 600 (1d4 + 1)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
16 (+3)
CON
29 (+9)
INT
20 (+5)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws DEX +12, CON +18, WIS +13, CHA +15
Skills Perception +16, Stealth +7
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Frightened
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 29 (135,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Death Throes(Upon Defeat). When the dragon is reduced to zero HP, it instead falls to 1 HP and lets out a violent surge of necrotic flames. All creatures in a 30 ft radius of the Dragon, must pass a DC 25 Dex Saving Throw or take 40 (13d6) fire/necrotic damage on a failed save, or half as much damage on a successful one. This damage cannot be reduced. 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes four attacks: one bite and any other 3 attacks. 

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 10) piercing damage plus 24 (8d6) fire damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 27 (4d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature within 30 feet of the Dragon has Disadvantage on this Saving Throw. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Necro-Fire Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire/necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Tail Slam. The Dragon can make one Tail Attack as a Reaction. A creature hit by this attack of opportunity must pass a DC 25 Dexterity Saving Throw or be knocked Prone.

Give Chase. When a creature in melee with the Dragon moves more than 20 feet away, it can move up to half of its Flying Speed toward that creature without provoking Opportunity Attacks as a Reaction .

Breath Shield. The Dragon cannot use more than 1 Legendary Action in the same round it uses its Breath Shield. When the Dragon would take damage as a result of failing a Saving Throw against a spell, it can immediately regain and expend a use of its Breath Weapon, reducing the incoming damage by the amount rolled. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes two tail attacks.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 23 (4d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2024 6:20:22 AM
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10/13/2024 6:44:08 PM
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10/14/2024 10:37:32 PM
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XandyrThaGreat

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