Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Berserk. When the armor is at or below 1/3 of its maximum hit points (rounded up) it has 13 AC and it's speed becomes 60 feet. It will prioritise targets first by damage taken, then proximity.
Raging Soul. The armor's melee attacks deal an additional +2 damage (incorporated into attacks).
Multiattack. The armor makes two melee attacks, while in its Berserk state it makes four attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 5) bludgeoning damage.
(Weapon Variant) Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.
(Weapon Variant) Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d10 + 5) slashing damage.
Description
This suit of magically animated armor seems like any other, but woe be to those who mistake it for your regular animated armor, for it has within it is the soul of a Berserker.
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