Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., 60 ft. While Beserk.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
1 (-5)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws STR +5, CON +4
Skills Perception +2
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Berserk. When the armor is at or below 1/3 of its maximum hit points (rounded up) it has 13 AC and it's speed becomes 60 feet. It will prioritise targets first by damage taken, then proximity.

Raging Soul. The armor's melee attacks deal an additional +2 damage (incorporated into attacks).

Actions

Multiattack. The armor makes two melee attacks, while in its Berserk state it makes four attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 5) bludgeoning damage.

(Weapon Variant) Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.

(Weapon Variant) Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:  (1d10 + 5) slashing damage.

Description

This suit of magically animated armor seems like any other, but woe be to those who mistake it for your regular animated armor, for it has within it is the soul of a Berserker.

Monster Tags: construct

DamjanGero

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