Small Monstrosity, Unaligned
Armor Class 14 natural
Hit Points 45 (10d6 + 10)
Speed 50 ft., Normal speed 10ft
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
4 (-3)
WIS
15 (+2)
CHA
7 (-2)
Skills Stealth +6
Senses Darkvision 60ft, Passive Perception 13
Languages Abyssal understands but can't speak understands Abyssal, but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Skill: Stealth +4

Senses: Darkvision 60 ft

Proficiency Bonus: +2

Actions

Multiattack: The alabroza makes two Talon attacks or one Talon attack and one Drain fangs attack.

Drained Fangs. Melee weapon attack: +5 to hit, reach 5ft, one creature. Hit: 2d8+2 piercing damage, and the alabroza attaches to the target. While attached, the alabroza doesn't attack. Instead, at the start of each of the alabroza's turns, the target loses 1d8+2 hp due to blood loss. The alabroza can detach itself by spending 5 feet of it's movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the alabroza. 

Talons. Melee weapon attack: +4 to hit, reach 5ft, one creature. Hit: 2d6+2 slashing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small Bird like monstrosity with greenish bat-like wings. Covered with jet black feathers with streaks of red starting from the neck and going back. It has a long thin beak that opens up to reveal 4 razor sharp fangs. 2 on top and 2 on the bottom. Two eyes on either side of the beak, black as night. At the tip of each wing is a gleaming hook. It's feet are large for the size of the creature, with 3 talons on each. And with a green tail with the same red streak at the tip. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

pwarnke124

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