Tiny Construct, Lawful Neutral
Armor Class 12
Hit Points 22 (3d8 + 9)
Speed 10 ft.
STR
13 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages Common cannot speak --
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Antimagic Susceptibility. The shroud is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Turn Immunity. Undead under the dominion of a Death Shroud are immune to effects that turn undead.

Innate Spellcasting. The Death Shroud’s innate spellcasting ability is Intelligence. The Death Shroud can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

2/day each: speak with dead, magic mouth

1/day: animate dead (indefinite control of created undead)

Amassing Swarm. After a Death Shroud successfully animates a humanoid corpse, its size increases to Medium, and it gains an additional 8 (2d8) hit points. Once 10 corpses fall under the Death Shroud's control, its size increases to Large and it uses Death Shroud (Large) stat block.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).

Slam (Medium Size Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

The Death Shroud is a rare consequence of wayward necromancy from a miscast raise dead spell that leached onto burial cloth.  The small scrap of fabric hit by the spell transforms into an awakened creature which quickly tears itself free, often taking a limb or two with it. This bizarre construct has the uncanny ability to animate and control any corpse it covers, and its collection is ever growing as it follows the aftermath of a typical adventuring party. 

Strangely this creature can develop an accord with adventurers as it leaves trinkets and gold at their campsites as thanks for their contributions. As its intelligence increases with its amassing hoard, a Death Shroud will crave rarer creatures to add to its collection, and may make specific requests for the party. Large Shrouds have an uncanny knack for gleaning lost memories from the dead, and will happily trade valuable information and spells for a pristine corpse.

Environment: SwampUnderdarkUrban

JessJackdaw

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